﻿# Advanced Food Industry

building_vertical_farm = {
	building_group = bg_labor_intensive_advanced_industry
	texture = "gfx/interface/icons/Mod_Nuclear_Building_Icons/vertical_farm.jpg"
	city_type = farm
	levels_per_mesh = 5

	has_max_level = yes
	# Max 50 Levels

	unlocking_technologies = {
		# improved_fertilizer
		vertical_farming
	}

	production_method_groups = {
		pmg_base_vertical_farm #Full Wheat, 75% wheat 25% meat, or half-half. Input: Steel, Fertilizer, irradiated material (small amount)
		pmg_energy_advanced_agriculture 
			#Add 10-20% output, at cost of glass and steel(greenhouse), nuclear engine and fuel (Man-Made Sun), or light bulb

			pmg_agricultural_automation
			# Automations. Only possible with advanced "extreme condition processors" tech

		pmg_water_and_fertilizer_source 
			# Switch ratio of fertilizer/transportation

		pmg_wetwire_augmentation 
			# Use wetwires to change productions

		pmg_ownership_advanced_nuclear_industry #No Merchant Guild, all available at beginning.

		
	}
	#required_construction = construction_cost_medium
	required_construction = 40
	
}


building_synthetic_food_plant = {
	building_group = bg_light_industry
	texture = "gfx/interface/icons/Mod_Nuclear_Building_Icons/synthetic_food_plant.jpg"
	city_type = city
	levels_per_mesh = 5
	
	unlocking_technologies = {
		# improved_fertilizer
		synthetic_food_production
	}

	production_method_groups = {
		pmg_base_synthetic_food #Tofu (wheat to meat), mutated chicken(wheat and irradiated material to meat), corn syrup (wheat and irradiated material to sugar)
		pmg_energy_advanced_agriculture
		pmg_agricultural_automation
		pmg_ownership_advanced_nuclear_industry #No Merchant Guild, all available at beginning.
	}
	required_construction = construction_cost_medium	
}

building_mega_greenhouse = {
	building_group = bg_labor_intensive_advanced_industry
	texture = "gfx/interface/icons/Mod_Nuclear_Building_Icons/mega_greenhouse.dds"
	city_type = farm
	levels_per_mesh = 5
	
	has_max_level = yes
	# Max 50 Levels

	unlocking_technologies = {
		simulated_growth_environment
	}

	production_method_groups = {
		pmg_base_mega_greehouse
			#Input: Steel, Electricity, Glass, Fertilizer, Irradiated Material
			# Output: Tea, Coffee, Opium, banana

		pmg_energy_advanced_agriculture 
			#Add 10-20% output, at cost of glass and steel(greenhouse), nuclear engine and fuel (Man-Made Sun), or light bulb

		pmg_agricultural_automation
			# Can switch mechanists/engineers to laborers/slaves

		pmg_water_and_fertilizer_source 
			# Switch ratio of fertilizer/transportation

		pmg_wetwire_augmentation 
			# Use wetwires to change productions

		pmg_ownership_advanced_nuclear_industry #No Merchant Guild, all available at beginning.
	}
	required_construction = construction_cost_medium
	
}
